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Modelling a door for our horror game | Codename Lyra

Codename Lyra is a first-person multiplayer horror game we're building in Unreal Engine 5. Here's a sci-fi door being modelled in Blender for the environment. Doors matter more…

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We gave our horror game a drivable forklift | Codename Lyra

Codename Lyra is a first-person multiplayer horror game we're building in Unreal Engine 5. Nobody asked for a drivable forklift — we made one anyway. Modelled in Blender, rigged…

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Modelling a floor for our horror game | Codename Lyra

Codename Lyra is a first-person multiplayer horror game we're building in Unreal Engine 5. Here's a floor being modelled in Blender for the environment. More devlogs as we build…

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Modelling a cart for our horror game | Codename Lyra (Part 2)

Part 2 of modelling a cart prop in Blender for Codename Lyra — a first-person multiplayer horror game we're building in Unreal Engine 5. Part 1 here:…

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Modelling a cart for our horror game | Codename Lyra (Part 1)

Codename Lyra is a first-person multiplayer horror game we're building in Unreal Engine 5. Here's a cart prop being modelled in Blender — the process shown from four angles at…

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Codename Lyra — our Shadow Monster burns in light | Horror Game Devlog

Codename Lyra is a first-person multiplayer horror game we're building in Unreal Engine 5. Light doesn't scare our Shadow Monster — it burns it. Contact with skin does real…

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What Makes AI Scary - Unreal Engine 5

What actually makes an AI feel intelligent and threatening — not just loud, not just random, but genuinely scary? Most horror games confuse fear with shock. This video breaks down…