Founder · Director
Visual software architect. Games, tools and the technology that renders them — design first, always.
Game art · Cinematics · Plugins · Illustration
Stills and clips go up as each piece is cleared for release.
One place for everything we make — videos, builds, drops and art from every platform, together at last.
The one compositing trick that makes the whole site possible: screen blend, and why alpha video was never going to work.
Alex founded Blue Horizon Interactive to build games and tools that feel like a glimpse of what's next. The studio's work spans real-time experiences in Unreal Engine, motion design, and the pipelines that connect them.
Current focus: Codename Lyra — a first-person multiplayer horror game in Unreal Engine 5 — alongside a growing family of Blender plugins and the tools that render it all.